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monkiBrain

40
Posts
A member registered Jul 15, 2022

Creator of

Recent community posts

Chain Havnis. Response?

I like the idea of building your own dice, and the rapid scaling make it so it's always a tough choice to decide what you are gonna do. The only problem is that in essence it's just a stat change, would have been nice to be able to buy a power or something.

I honestly didn't think a puzzle game with rng in it could be fun, but you seem to have found a way to make every puzzle difficulty not being random while giving you random element each turn. As a nice bonus the music is also quite nice.

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Thank you for the comment and the bug report, we found the bug during developpement 3 hours before the end but couldn't find what was causing it and it wasn't that frequent. So we just ignored for the release, but it's gonna get fix when we decide to update it after the jam. 

The dash move is nice, the music sound so omnious and quite fun level design

I really like the concept, but it seem that it was a bit too ambitious for a 48h game jam. I'm really existed to see if you are gonna keep developping this idea. (also please let us shoot while holding the mouse button)

Nice gameplay idea and good execution on the concept, the only problem I have is I didn't know when the ennemie would attack is it by a timer or is it based on the amount of turn you take? The small preview of the 2 enxt move was a nice touch.

Really fun wave survial game the weapon break pretty fast which make the game a lot more chaotic, I love it. The rol;l/dodge mechanic send you too far in my opinion and it can become hard to follow the character when he does that action.

The aesthetic is great and same thing for the ambience, but a help menu would have been greatly appreciated.

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Really fun game and cute artstyle being able to control your dice make it so you can control your rng in the end. I think I just went infinite in this game with 1 chocolate and 4 candy cane it feelted pretty good. It was a fun auto-battler style of game. It could have been nice to have a character that gave you more then the 7 coins limit on attack or just for being there.

I like the idea and the ressource management, but the ui feel a bit clunky, I think it's because you needed 2 click to do an action instead of only one so it was a lot of back and forth in between your dice and your attack. The music and the sfx are really good.

Nice bullet hell demo the arcarde style feel is really there, I do think the diffculty scaling could have been more smooth with more ennemies but that would be if you inted to developp the game further after the jam.

The visual and sfx of this game are great, the small detail to the animation is nice, like the spin after the shot, etc.  

Sorry about the tutorial explanation that wasn't the most clear for that mechanic, we made the tutorial in the las 1h30min of the game jam and didn't have time to get an outsider review in time.

Very cool concept, a bit sad that the pawn cannot advance by 2 for their first move :(

I don't know how, but great job making an assembly game in 48 hours

I like the sound design and the little music, the concept is nice, but it feel like sometimes the level isn't that clear, for exemple the third level(I think), it's hard to see that there is space below the goal that you can move around

I like when chance based game can be somewhat predictive and being able to see 2 roll in advance is really nice instead of just hoping you get a good roll. A couple of thing could be added to get a better experience but overall the concept is well executed.

I really like how the dice is only effective based on the space where it land

It look nice for a clicker game and the basic concept is well executed, it would have be nice to have more sfx or some sort of sound since it's a clicker game.

I really like the small spin you were able to put on this formula with the special block it make for new puzzle I didn't see yet

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monke. Ok to be serious, I like that you put a bit more "story" in the event then the average game, but I dislike that you seem to have no control at all on much apart from the 3 button of attack

The concept is nice adding attack to your dice is a fun mecanic of balancing your toolset and your chance of seeing each attack. I do feel like the movement could use an option where you don't need to keep pressing your movement keys each time. Overall a pretty good game

Sorry I forgot there is a game page sometimes, I just went in it directly and forgot to read it. Have fun updating the game.

I really like how the game feel to play, the animation is great, it is a bit hard to tell what you would roll next and I would to get some more use out of the number 4. Overall one of the nicest take on this type of puzzle.

The game is really nice, it become chaotic really fast which is perfect. The artstyle fit really well for a small survival game, I also really like the sfx for the dice. I do feel like some event aren't balance around a d6 and should be decide on a d4 or a d8 for example.

The tower defense is part work pretty well and changeing the of the level each time is nice, but it feel like tThe dice throwing mechanic seem kinda of hard ot use and the texture seem to bug if you throw it out of the playing zone.

I really like the art

Nice concept and a bit harder then I first thought

fun game, nice artstyle

Some abitilities seem to not be working as intended but the game is fun

nice art and gameplay, the control lack responsiveness

art is nice and best song that i've heard yet, but the game doesn'T seem to do anything roll the dice button doesn'T seem to be activable.

Where are the spike tho, the asset don't seem to load, also spacebar also reset you to the spawn.

Pretty basic concept executed in an ok way, I do not understand how it fit the theme tho?

The concept is really nice and the oldschool esthetic fit really well. IT would be nice to have some sort of tutorial level since it get a bit to know what is going on and master pattern.

The design of main character is really nice, kind of hard to see what's your health

simple puzzler, fun and quick, but do you know that you can go out of bound of the level?

The boss is nice but I don't know if there is optimization issue but the game stutter quite a bit. Not seeing the boss on your screen at the start can be a bit confusing

The art is really nice even if a bit busy, the gameplay  play seem a bit unclear but I get the hang of it after a bit of time.